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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4243 / frame_98 / DoAction.as
Text File  |  2011-09-19  |  4KB  |  107 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2881 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1334 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 296)
  9.    {
  10.       if(eval("\x01") != 737)
  11.       {
  12.          if(eval("\x01") != 832)
  13.          {
  14.             if(eval("\x01") != 325)
  15.             {
  16.                if(eval("\x01") != 700)
  17.                {
  18.                   if(eval("\x01") != 892)
  19.                   {
  20.                      if(eval("\x01") != 457)
  21.                      {
  22.                         if(eval("\x01") != 64)
  23.                         {
  24.                            if(eval("\x01") == 609)
  25.                            {
  26.                               set("\x01",eval("\x01") - 157);
  27.                               break;
  28.                            }
  29.                            if(eval("\x01") != 452)
  30.                            {
  31.                               if(eval("\x01") != 842)
  32.                               {
  33.                                  if(eval("\x01") == 339)
  34.                                  {
  35.                                     set("\x01",eval("\x01") - 332);
  36.                                     if(_parent.stats.hp[1] <= 0)
  37.                                     {
  38.                                        gotoAndStop("die");
  39.                                        play();
  40.                                     }
  41.                                     break;
  42.                                  }
  43.                                  if(eval("\x01") == 7)
  44.                                  {
  45.                                     set("\x01",eval("\x01") - 7);
  46.                                     break;
  47.                                  }
  48.                               }
  49.                               set("\x01",eval("\x01") - 385);
  50.                               ┬º┬ºpush(!function ┬º\x01\x02┬º()
  51.                               {
  52.                                  return 2881 % 511 * 5;
  53.                               });
  54.                            }
  55.                            set("\x01",eval("\x01") + 440);
  56.                            continue;
  57.                         }
  58.                         set("\x01",eval("\x01") + 778);
  59.                         ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  60.                         {
  61.                            return 2881 % 511 * 5;
  62.                         }));
  63.                         continue;
  64.                      }
  65.                      set("\x01",eval("\x01") - 118);
  66.                      if(function ┬º\x01\x02┬º()
  67.                      {
  68.                         return 2881 % 511 * 5;
  69.                      })
  70.                      {
  71.                         set("\x01",eval("\x01") + 0);
  72.                      }
  73.                      continue;
  74.                   }
  75.                   set("\x01",eval("\x01") - 60);
  76.                   ┬º┬ºpush("\x0f");
  77.                   ┬º┬ºpush(1);
  78.                }
  79.                set("\x01",eval("\x01") + 192);
  80.                continue;
  81.                continue;
  82.             }
  83.             set("\x01",eval("\x01") + 284);
  84.             if(function ┬º\x01\x02┬º()
  85.             {
  86.                return 2881 % 511 * 5;
  87.             })
  88.             {
  89.                set("\x01",eval("\x01") - 157);
  90.             }
  91.             continue;
  92.          }
  93.          set("\x01",eval("\x01") - 95);
  94.          var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  95.          {
  96.             return 2881 % 511 * 5;
  97.          };
  98.          continue;
  99.       }
  100.       set("\x01",eval("\x01") - 673);
  101.       ┬º┬ºpush("\x0f");
  102.       continue;
  103.    }
  104.    set("\x01",eval("\x01") + 29);
  105.    ┬º┬ºpush(true);
  106. }
  107.